I'm not sure about these new e-fingerboxes. Sure, they're pretty, but a 250-year-old teak fingerbox made in England, Germany or Japan will do the job just as well, and has got tons of potential for upgrading. I've got a collection of all sorts, and I must say that one of my favorites is a 170-year-old scrimshandered palm fingerbox from Rehoku which feaures part of a dendroglyph and was crafted by British sailors stuck on the island from HMS Prophetess. It's a beautiful piece of work. The overall feel is very good inside too, as it was lined with lambskin and felt like it. The mechanism is in tip-top condition because even though it's a wooden Heidelburg design the actual wood used is, like the case, palm and thus can be kept beautifully clean and functional with palm oil, which also brings out a nice dark finish. It's locked with an ivory key (cut from whalebone) engraved with the intials A.E. and in a niche inside the lid is a Gold Sovreign, which I only found looking over the box when I bought it - I was looking at the hinge and I noticed a tiny button, and click! Out it came. It's a wonderful piece of work, I had it insured for $17,000 but I think it would make several times that at auction... implying that I'd ever sell such a wonderful object, of course.
Share your fingerboxes guys!
This blog is intended to [ARCHIVE] for all eternity. To also be used to report and reintroduce the idea of keeping the record available to as many people as possible. Comments that were "of the time".
August 20, 2015
August 16, 2015
2015 Gaming
Before:
-Multiplayer used to be free.
-You could play your games in any console.
-Consoles were sold with 2 controllers.
-Games had secrets and codes.
-Games were finished products.
- A console's potential would be tapped throughout its life cycle, and sometimes innovations like chips or ACM would tap even more
Now:
- Multiplayer? Online only lol. And online is not free either.
- Your games are for YOUR console. Unless you want to install it in your friend's console.
- 1 controller
- secrets and codes? LMAO no, pay for DLC.
- Games are often released incomplete and with game breaking bugs, so gamers pretty much serve as guinea pigs on the first months of release.
- launch games usually max out a console's power, leaving nothing to look for later
We're getting ripped off left and right. So I don't really care if the industry loses money IMO
-Multiplayer used to be free.
-You could play your games in any console.
-Consoles were sold with 2 controllers.
-Games had secrets and codes.
-Games were finished products.
- A console's potential would be tapped throughout its life cycle, and sometimes innovations like chips or ACM would tap even more
Now:
- Multiplayer? Online only lol. And online is not free either.
- Your games are for YOUR console. Unless you want to install it in your friend's console.
- 1 controller
- secrets and codes? LMAO no, pay for DLC.
- Games are often released incomplete and with game breaking bugs, so gamers pretty much serve as guinea pigs on the first months of release.
- launch games usually max out a console's power, leaving nothing to look for later
We're getting ripped off left and right. So I don't really care if the industry loses money IMO
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