August 16, 2015

2015 Gaming

Before:

-Multiplayer used to be free. 
-You could play your games in any console. 
-Consoles were sold with 2 controllers. 
-Games had secrets and codes. 
-Games were finished products.
- A console's potential would be tapped throughout its life cycle, and sometimes innovations like chips or ACM would tap even more

Now:

- Multiplayer? Online only lol. And online is not free either.
- Your games are for YOUR console. Unless you want to install it in your friend's console.
- 1 controller
- secrets and codes? LMAO no, pay for DLC.
- Games are often released incomplete and with game breaking bugs, so gamers pretty much serve as guinea pigs on the first months of release.
- launch games usually max out a console's power, leaving nothing to look for later

We're getting ripped off left and right. So I don't really care if the industry loses money IMO

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