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- Could someone clue me in as to why, exactly, Shadow Dragon is considered bad?
I've never played Shadow Dragon and I don't actually know much about it, just that it's a remake of the very first game in the series, and it apparently stayed far too faithful to the original game, which hadn't aged well? I don't really know the details. Apparently, it's a nearly 1:1 port of the original, with updated graphics but very little else actually done to update it or fix the problems it had? I also think I heard something about you apparently having to intentionally kill off your own units for some reason? Could somebody fill me in on the details?
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The story is barebones, the characters are bare bones and will help shake off the illusion that Kaga can actually write interesting people or good dialogue (Lucina shows more character in her supports with Chrom than Marth shows in 4 games), the gameplay is barebones, which makes sense as its an overly faithful remake of the first game, the maps are functional but seem dull compared to more interesting maps in later games and the gaiden chapthers require you to kill a certain amount of troops to get into them, violating the spirit of fe (though you can just ignore them).
It's also a ds game that looks uglier than GBA games. The game is really only considered bad compared to the GBA, and it's mostly just a vocal minority of whiners who really exaggerate things, which you should be used to by now. The game is considered somewhat disappointing by some, but it is a perfectly functional FE and a decent srpg. I'd rather play Devil Survivor but you could do a whole lot worse
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Wandering__Hero posted...
The game is really only considered bad compared to the GBA, and it's mostly just a vocal minority of whiners who really exaggerate things, which you should be used to by now. The game is considered somewhat disappointing by some, but it is a perfectly functional FE and a decent srpg. Pretty much this. I really like Shadow Dragon myself.
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It's not that bad but the gaiden requirements really sour any positive thoughts I have about it.
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The game is also poorly balanced. Medeus should never be able to double Marth 100% in the harder difficulties.
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People hate on it because:
1) No supports with dialouge 2) Super faithful to the original, this includes gameplay and story 3) Animations aren't as anime as the GBA ones 4) Graphics are bad 5) People don't like the artstyle I personally liked. Found it quite retro and charming. And gameplay is good if you get creative.
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These:
Executor15 posted... People hate on it because: And also: 6) You miss out on the new chapters by not playing on Normal Mode (Prologue), as well as by playing well and not letting your units die (sidequests). 7) Warp is broken It's a real pity, because the biggest flaw is the aesthetics, and it was a missed opportunity to expand the dialogue to flesh out the story. |
Because people have bad taste and only care about shallow stuff
"A delayed game is eventually good, but a rushed game is forever bad.", Shigeru Miyamoto on The Wind Waker, a notoriously terrible and rushed game.
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I didn't feel like it was balanced well, when I played it. Some people are fans of permadeath and high difficulty. I'm not a bad gamer at all, but definitely couldn't get into it Bought the game and had high hopes, but was disappointed. One of few games I ever started playing and didn't play to completion. I also found the story to be really dry, but that's to your taste. It might be good if you're into stuff like war and politics and lots of made-up nations to keep track of or whatever, but to me it was more dull than fantasy-like and none of the characters (even Marth, who I already loved from Smash Bros.) had very interesting personalities.
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Because people found the barebones story and gameplay to be jarring after the polished GBA and Tellius games.
I think it's good for what it is, though. Except the Gaiden requirements. I hope who ever came up with those got fired.
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terrible visuals, no supports to flesh out the characters, killing off characters to access side chapters god why??? It's a terrible remake
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I hate the art a lot.
The class changing system is what I'm not fond of as well. And the Gaiden requirements are terrible.
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**** taste
Seriously though, people bring up the lack of supports and art style, but it's all really blown out of proportion. The gameplay is straight up Fire Emblem. I guess it depends what about Fire Emblem appeals to you. For me it's the strategic gameplay and large roster of characters. Shadow Dragon has both of those and IMO it's a great game. If you're more into playing matchmaker and a complex storyline it might let you down. Still, I find it hard to believe that any Fire Emblem fan could really hate the game as some people claim to. Also, people bring up the gaiden thing way too much. Just act like those chapters don't exist. They're only there as a crutch for players who let too many characters die. I've played through Shadow Dragon many times and have never once gone to any of the Gaiden chapters and it hasn't made me love the game any less. I really don't get why some people get so bent out of shape over it. Of course it would've been cool if there were another way to recruit those characters, but there isn't and it's not the end of the world.
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I loved it. Played the hell out of it back in the day.
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Jack_the_monke7 posted...
**** taste 200% agree
"A delayed game is eventually good, but a rushed game is forever bad.", Shigeru Miyamoto on The Wind Waker, a notoriously terrible and rushed game.
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Shadow Dragon is a really fun Fire Emblem game. I remember when it first came out and I was super excited to play it, and it didn't disappoint me. I'm not saying it's better than some of the other titles out there, but it's what I thought it'd be: The first Fire Emblem game with a fresh new coat of paint.
Maybe that's not for everyone, but if you ever have the chance, give it a try. Though the supports and character development aren't there (or kept to a bare minimum), some of my favorite characters in the series are from that game (And Mystery of the Emblem). |
The graphics completely destroy it the game and i mean completely. I dunno what they was thinking there.
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judgeramza posted...
The graphics completely destroy it the game and i mean completely. I dunno what they was thinking there. They look better at native resolution, as with most pre-rendered DS games. I think they were going for a more Western art style (as opposed to other FEs, which have always been rather "anime").
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The artwork and presentation in that is just so damn bland. Honestly I always found Marth the most boring lord appearance wise
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The fact some characters are only unlocked by killing certain allies kill the completist in me. Also I played every fire emblem since path of radiance and shadow dragon is the only game I can't recall who my characters were or what the plot was. I remember the final level since I just teleported Marty in front of the boss for him to kill it and I thought it was a funny way to bypass what I assume was a hard level.
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Marth wearing pants is a travesty!
Seriously, though, it's the ugly battle graphics that turn me off. |
Because rather than updating the original game with the features and improvements later entries brought about, IS decided to stay super faithful to the original in every way, complete with lack of supports, poor balance, underwhelming characterizations, and downright moronic design choices*coughgaidenchapterrequirementscough*. Really, it feels far more archaic than a remake should.
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Basically stupid reasons like "no supports", (Yet the same people praise Radiant Dawn which got rid of proper supports in the first place.) and optional gaiden chapters.
And not real reasons like the reclass system, Wolf and Sedgar, the increase in Warp Staves (Which have 7 uses a pop this time.), how badly some updated mechanic changes clash with what was left alone. (No enemy unit in Normal Mode gets stats above 20 because they keep their NES version stats designed around the 20 stat cap. But your units.....) Or hell, even the f***ed up official artwork. Ogma, what did they do to you?!
I may not agree with what you have to say, but I will fight to the death for my right to fight you to the death. -Stephen Colbert
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I was just wondering, because I've heard mixed though generally negative opinions about Shadow Dragon, but I have nonetheless been curious about it. I've been sort of mildly curious what Marth's story is for a long time now, and Shadow Dragon is the only one of his games that's in English. There's currently a reward available to "My Nintendo" members to get Shadow Dragon at a bit of a discount, but it's download-only and I didn't want to get it if it was a clunky mess of a game chock full of outdated mechanics and a skewed difficulty the likes of which many NES games were notorious for, since if I wind up not liking it, that'll be several dollars and 30 valuable gold My Nintendo points that I can't get back.
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Endgame posted...
Basically stupid reasons like "no supports", (Yet the same people praise Radiant Dawn which got rid of proper supports in the first place.) Ok, name 1 person who criticizes SD for lack of supports while praising RD for it. billlybob posted... I was just wondering, because I've heard mixed though generally negative opinions about Shadow Dragon, but I have nonetheless been curious about it. I've been sort of mildly curious what Marth's story is for a long time now, and Shadow Dragon is the only one of his games that's in English. There's currently a reward available to "My Nintendo" members to get Shadow Dragon at a bit of a discount, but it's download-only and I didn't want to get it if it was a clunky mess of a game chock full of outdated mechanics and a skewed difficulty the likes of which many NES games were notorious for, since if I wind up not liking it, that'll be several dollars and 30 valuable gold My Nintendo points that I can't get back. I mean, despite all the s*** I give it, it's not unplayable or anything. Just very sub-par for FE, IMO. I don't even mind the art, which a lot of people seem to hate. But mechanically, the game moves along quickly enough. And I wouldn't call it "clunky" or anything. It's just got a pretty bland story, and the harder difficulty modes rely on inflating enemy stats to stupid levels, and not much else. I'd really only recommend playing it if you have access to an emulator or some other means of playing the much-improved sequel in English after you beat Shadow Dragon.
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Imagine people expecting FE7 and FE8 quality of a portable Fire Emblem experience after Shadow Dragon got announced for the next handheld system, and then combined with the fact that it's a remake of the very first game in the series.
Sorry, but New Mystery was pretty much superior in every way.
Currently Playing: Fire Emblem Echoes, Ao no Kiseki Evolution, NieR: Automata
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To sum things up quickly:
-Forgettable, uninteresting story -Almost nothing to the characters -Bland, ugly graphics all around (characters, map, battle) -Uninteresting gameplay -Weak map design -Bosses are a joke It's not horrible, but it's basically uninteresting and forgettable, in terms of story, characters, graphics, and gameplay. It was a huge disappointment after how great the GBA games... It had none of the things I loved about the series. I'd expect a game series to improve moving from the GBA to DS, even if it was a remake of the first game.
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I liked it but I certainly liked the GBA and 3DS games more. I liked the art style and animations except for knights. My only complaints would be a very weak story, weak characters, and basic gameplay. Otherwise I say it's a decent game.
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Sword_of_Dusk posted...
Wandering__Hero posted...The game is really only considered bad compared to the GBA, and it's mostly just a vocal minority of whiners who really exaggerate things, which you should be used to by now. The game is considered somewhat disappointing by some, but it is a perfectly functional FE and a decent srpg. |
Poor balance, like half of the cast is garbage compared to the other half and everyone has one of two reclass sets and one reclass set is miles above the other with options like Dracoknight and Paladin.
Very easy to cheese. Since every map is seize, almost every boss is weak to some effective weapon, and Warp has infinite range once you get two Warp staffs and forge Ridersbane/Wing Spear/Wrymslayer you can skip almost every chapter by just warping a boss killer and Marth up to the seize spot. Music is good but really repetitive for the first third Good players get punished for playing well by missing content. In addition to the already mentioned gaiden requirements the prologue is only accessible on normal difficulty and contains two exclusive characters, one of which requires you to kill off one person in addition to the mandatory sacrifice. Boring animations and the faces look hideous. The maps are way too big and its way more of a mount dominated game even by usual FE standards especially with no rescue/dance mechanic. Kinda ironic given that everyone has higher move than usual. I've played every localized FE and would put it at the very bottom.
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So the general consensus is that Shadow Dragon isn't really a bad game, per se, just that:
-The story is barebones. (Understandable for an NES game I suppose.) -The characters have little to no personality and might as well just be generics. -The map design is fairly bland. -The difficulty is poorly balanced. Normal mode is a bit too easy some feel, while the higher difficulties are only hard because they're BS. (Could someone go into detail please? Just how easy is Normal exactly, and what exactly do the higher difficulties do to attempt to make the game harder?) -The graphics are ugly. -Accessing paralogues requires you to kill off your own units. (What is there in the paralogues that makes some people feel like it's worth killing off a bunch of their own units though?) Did I miss anything? digitalstarry posted... the prologue is only accessible on normal difficulty and contains two exclusive characters, one of which requires you to kill off one person in addition to the mandatory sacrifice. Hm? There's a point in the game where you HAVE to kill someone off?
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billlybob posted...
If you play normal mode, yes. During the normal mode only prologue you have to sacrifice someone for plot reasons. Unless someone is already dead, then it skips this event.
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digitalstarry posted...
billlybob posted... Is there no way to get around sacrificing someone? |
billlybob posted...
digitalstarry posted...billlybob posted... Play Hard Mode. Otherwise no
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billlybob posted...
I've never played Shadow Dragon and I don't actually know much about it, just that it's a remake of the very first game in the series, and it apparently stayed far too faithful to the original game, which hadn't aged well? I don't really know the details. Apparently, it's a nearly 1:1 port of the original, with updated graphics but very little else actually done to update it or fix the problems it had? I also think I heard something about you apparently having to intentionally kill off your own units for some reason? Could somebody fill me in on the details? If you listen to modern gamers on the internet literally everything is absolutely goddamn irredeemably terrible to them. Basically just started tuning out and laughing at people any time they claim something is the absolute worst thing ever cause I just as soon assume it's a bunch of forum s***ters making their usual noise anyway and 9 times out of 10 that's exactly what it is and every so often maybe once a year you get a No Man's Sky or Mass Effect Andromeda where it's like hold on wait a minute this is actually a really serious problem with the game. When all a certain demographic seems to do anymore is complain and exaggerate and hyper focus on the supposed shortcomings of things which are usual just very specific personal beefs anyway you kind of start to build a certain expectation and weigh it that much less into impacting your daily thought processes and considerations. Also here's yet another people care way too much about what other people think about things statement for the day.
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digitalstarry posted...
billlybob posted...digitalstarry posted...billlybob posted... So there's no way to get around having to sacrifice at least one person... If I wind up playing Shadow Dragon one day, what would be the best way to handle that situation? |
Wandering__Hero posted...
and the gaiden chapthers require you to kill a certain amount of troops to get into them, violating the spirit of fe (though you can just ignore them). It's the only thing in the entire series that actually FITS the spirit of the series, because it's the only game that attempted to balance permanent death as an actual mechanic instead of simply an artifact held in place to let hardcore players pretend they're less pathetic and casual than they really are as they gleefully reset and shrug off non-time consequences. It's unfortunate that they did a poor job doing so.
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Emmy_Altava posted...
It's the only thing in the entire series that actually FITS the spirit of the series. What? I always thought the spirit of the series was to formulate strategies around keep your units alive.
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The reason to sacrifice basically everyone except marth, ogma and maybe 1-2 other units is that the "optional" chapters include quite literally the best units in the game. Like, sacrificing 10 useless units for some of them IS 100% worth it, because those 10 units are probably going to be one-shot by anything that matters anyway.
They made the game harder purely by doing stat inflation, which makes the unit balance even more obvious and even more of an issue, though I don't remember if they did the whole thing of stat inflation effecting enemies that you can recruit. (which is hilarious in games that have it, since it makes recruitable enemies like 10x better than other units you can get in higher difficulties >.>) I'm probably one of the biggest FE fans in the states (I mean, I've literally played FE7 for probably around ~3k hours >.>) and I've only played through shadow dragon 1 1/2 times. The first time I tried playing it I literally couldn't force myself to keep playing and quit for like 1 1/2 years before eventually going back and finishing it. The balance is absolutely terrible, and it's very likely that marth will end up literally useless if you don't play on normal, and that Ogma, your manakete of choice and maybe a mounted unit or 2 will end up basically carrying the army by themselves. (making the decision to go for the sidequests honestly far easier.... When your entire usable roster is like 4-5 units anyway, you might as well kill everyone else off to get the other good characters.) You also literally do get generic characters that you then have to kill off yet again every time your army drops below a certain number of units. Luckily the fact 90% of the cast has like no personality makes it pretty easy to just kill everyone. I literally can't remember a single unit other than marth, ogma and one of the mages, despite seeing most of the cast in awakening DLC lol >.>. That said, if you don't abuse warp and are actually willing to kill off 90% of the cast, the game IS actually pretty challenging with a few interesting maps. ...I've actually been thinking of playing it again at some point, might do that after I'm done with echoes. But yeah, the overall design is just... bleh. You can definitely do worse, but... a lot of other games in the SRPG genre are far better. (including a number of other relatively old and/or obscure titles...) |
AtomicArtumas posted...
t the "optional" chapters include quite literally the best units in the game no they don't lmfao shiida, barst, hardin, cain, abel, lena none of them are on optional chapters
Radiant Dawn is the worst Fire Emblem game. Wind Waker is the worst Zelda game and a terrible game in general.
Shadow Dragon is a top 3 fire emblem.
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Taiphlosion posted...
AtomicArtumas posted...t the "optional" chapters include quite literally the best units in the game Whoa there. I don't remember much about FE shadows but I do remember Cain sucking. He has horrible growth rates and starts with an E in lance. |
Actually outside of MAYBE Norne [who's basically a rebalanced Gordin] the Paralogue characters are strictly worse than the rest of the cast- E.G. Compare Tiki vs Nagi, Tiki is better in ALL CATEGORIES, except "boobs" but that's not a stat. And the replacements [I.E. Lucer, Wymp, and their friends] are pure trash.
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Hercik1 posted...
The fact some characters are only unlocked by killing certain allies kill the completionist in me. This is the reason I did not enjoy it as much as other FE games. =/
"Remember: a team of hunters is only as good as the guy you can kill three times." -mazereon
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Eh fire emblem Shadow dragon had it's issues such as, requiring to kill off units to access certain​ chapters and balance issues such as harder difficulties just insane stat inflation. Other than that, it isn't a terrible game, but it is pretty barebone with story and character development.
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Airship_Canon posted...
Actually outside of MAYBE Norne [who's basically a rebalanced Gordin] the Paralogue characters are strictly worse than the rest of the cast- E.G. Compare Tiki vs Nagi, Tiki is better in ALL CATEGORIES, except "boobs" but that's not a stat. And the replacements [I.E. Lucer, Wymp, and their friends] are pure trash. Actually Tiki and Nagi are equal. They have the same growth rate. https://serenesforest.net/shadow-dragon/characters/growth-rates/default/ |
- Boards
- Fire Emblem Echoes: Shadows of Valentia
- Could someone clue me in as to why, exactly, Shadow Dragon is considered bad?
- Boards
- Fire Emblem Echoes: Shadows of Valentia
- Could someone clue me in as to why, exactly, Shadow Dragon is considered bad?
Because the internet and reasons. Really what it boils down to at the end of the day. Same reason everything under the sun is apparently terrible now. Thanks internet for reminding me every day why everything is s*** because reasons.It's also not possible to have Falcon Knights anymore because the Elysian Whip required the Wi-Fi store to obtain, and DS games can't get online anymore. You have to use a cheat device to get Falcon Knights.[ nd9k ]NeonDragon9000 posted...It's also not possible to have Falcon Knights anymore because the Elysian Whip required the Wi-Fi store to obtain, and DS games can't get online anymore. You have to use a cheat device to get Falcon Knights.
However the WiiU VC version does restore access to the wifi shop without needing wifi.3DS FC: 0404-6897-6322
Pokemon IGN: SummerIt was like going to a restaurant that served awesome bacon cheddar hamburgers. Only to suddenly find that they only have bolanga sandwiches. Nothing exactly wrong with bolanga sandwiches. They are just are a let done from what they had previously.OkayPeople are bad and can't play a game without avoid.Yuri/Shoujo-Ai is the purest love. No questions asked.
Moon is a psychotic lesbian that would do anything for her Lillie.It's a far too faithful remake of a NES game is the main issue. One of the only things that is updated are the graphics and they're ugly as sin.Currently playing: DQ Heroes(edited 4 days ago)quoteHonestly, the game gets too much hate when fans do not realize it is a more polished version of the original, and that is where it succeeds. It is just like Final Fantasy when it was remade for the WSC and then remastered for the PSX while ported to the GBA and then remastered again for the PSP. While its mechanics are a step down in comparison to FF6, it succeeded in updating mechanics to make the game feel less archaic, but at the same time retain to keeps its identity.
I do agree that the Gaiden requirements were poorly designed (although most of the recruits are not really worth getting anyway), the reclass was poorly executed, and the growth rates have the same issue as PoR where empty levels with uncapped stats are possible, but it is still better than all of the Kaga games that are either outdated as Hell or lack polish due to RNG issues and cheating AI.If the mechanics defy the intended rules, then the game is broken.I'm surprised so many people liked it enough to go to bat for it. While polished, it still was pretty meh. The cons for me were:
-Battle animations were not so hot.
-Plot was bare bones, even if you focused in on Marth.
-Class change was mostly useless, the only cool thing I remember doing was having speedy mages when I changed up a peg knight.
-Maps are big, and not in a good way. Throw in the fact that only Marth can visit villages and he's running around the map for a thousand hours.
-5 star difficulty is make believe nonsense. That said, i think 4 was perfectly playable, and pretty enjoyable if I recall.
I very much enjoyed the GBA and Tellius formulas, so Shadow Dragon was a downer, but it is a very faithful and well made remake. The sequel had much better maps and was more fun, imo. Get SD if you want to see how far we've come, like playing older games or if you really like Marth. You probably won't feel ripped off if you pay less than 10 bucks for SD.
One more note, it seems a lot of people (myself included) enjoy keeping everyone alive. Shadow Dragon seems almost designed to be played with no restarts if you lose someone. I think it would be neat to trying playing with permadeath in mind and don't look back and continue marching if you're used to restarting.You must recover!Ippongi_Ryuta posted...Imagine people expecting FE7 and FE8 quality of a portable Fire Emblem experience after Shadow Dragon got announced for the next handheld system, and then combined with the fact that it's a remake of the very first game in the series.
Sorry, but New Mystery was pretty much superior in every way.
New Mystery had the exact same flaws as Shadow Dragon (minus the "punishment Gaidens"), and in some ways was even worse in that it introduced the plague that is "My Unit" to the series.(edited 4 days ago)quoteDarkEclipse234 posted...I'm surprised so many people liked it enough to go to bat for it. While polished, it still was pretty meh. The cons for me were:
-Battle animations were not so hot.
-Plot was bare bones, even if you focused in on Marth.
-Class change was mostly useless, the only cool thing I remember doing was having speedy mages when I changed up a peg knight.
-Maps are big, and not in a good way. Throw in the fact that only Marth can visit villages and he's running around the map for a thousand hours.
-5 star difficulty is make believe nonsense. That said, i think 4 was perfectly playable, and pretty enjoyable if I recall.
I very much enjoyed the GBA and Tellius formulas, so Shadow Dragon was a downer, but it is a very faithful and well made remake. The sequel had much better maps and was more fun, imo. Get SD if you want to see how far we've come, like playing older games or if you really like Marth. You probably won't feel ripped off if you pay less than 10 bucks for SD.
One more note, it seems a lot of people (myself included) enjoy keeping everyone alive. Shadow Dragon seems almost designed to be played with no restarts if you lose someone. I think it would be neat to trying playing with permadeath in mind and don't look back and continue marching if you're used to restarting.
Some of those complaints you listed have nothing to do with gameplay mechanics. Also, it was retaining the original map design. Now if a useful mechanic existed in the original release and got removed from the remake, then that is something to fairly criticize. Save Circles were also added in the game as well.If the mechanics defy the intended rules, then the game is broken.Maetch posted...Ippongi_Ryuta posted...
Imagine people expecting FE7 and FE8 quality of a portable Fire Emblem experience after Shadow Dragon got announced for the next handheld system, and then combined with the fact that it's a remake of the very first game in the series.
Sorry, but New Mystery was pretty much superior in every way.
New Mystery had the exact same flaws as Shadow Dragon (minus the "punishment Gaidens"), and in some ways was even worse in that it introduced the plague that is "My Unit" to the series.
New Mystery's Problem I found was retaining the same growth rate issue, nerfed dragon stones just like in SD while enemies could remain in dragon form, glower tomes being enemy exclusive and several recruitable characters (e.g. Etzel) that get in your way when appearing as enemies.If the mechanics defy the intended rules, then the game is broken.KingArgorok posted...enemies could remain in dragon form
Because they're feral dragons, not Manaketes.Maetch posted...KingArgorok posted...
enemies could remain in dragon form
Because they're feral dragons, not Manaketes.
Yes I am aware of that, but the Mamkute mechanic was nerfed where it followed the GBA mechanic. In the original, dragonstones were unbreakable while in the Mystery of the Emblem, Mamkutes can take on dragon form. Tiki could have taken great advantage of a winged dragon where her mobility would have been 12. The DS remakes no longer have this feature where dragon transformation lasts a few turns per use.If the mechanics defy the intended rules, then the game is broken.Most people are failing to mention that on top of what the initial post mentioned, the game was also buggy, brought back weird minor mechanics that were dropped after the first game for a reason (like infinite reinforcements that move on the turn they show up), had side chapters that could only be accessed by killing off most of your forces, changed some characters from the original's growths to make them almost completely useless, had a hard mode that forced you to skip the prologue which meant there was a character LOCKED in Normal mode, and had an online shop that meant you could only promote pegasus knights on tuesdays (of course, unless you're playing the Wii U verison, you can't promote them AT ALL anymore as the shop is gone).
Oh, also, they made a ballista a class and it broke the game. Hard.
It's also just feels REALLY clunky and unpolished compared to other FE games. I tried to pick the game back up again recently (telling myself it couldn't be as bad as I remembered) and it just felt awful to play in general.Dairun posted...Most people are failing to mention that on top of what the initial post mentioned, the game was also buggy, brought back weird minor mechanics that were dropped after the first game for a reason (like infinite reinforcements that move on the turn they show up), had side chapters that could only be accessed by killing off most of your forces, changed some characters from the original's growths to make them almost completely useless, had a hard mode that forced you to skip the prologue which meant there was a character LOCKED in Normal mode, and had an online shop that meant you could only promote pegasus knights on tuesdays (of course, unless you're playing the Wii U verison, you can't promote them AT ALL anymore as the shop is gone).
Oh, also, they made a ballista a class and it broke the game. Hard.
It's also just feels REALLY clunky and unpolished compared to other FE games. I tried to pick the game back up again recently (telling myself it couldn't be as bad as I remembered) and it just felt awful to play in general.
If I recall correctly infinite spawning reinforcements is a myth, but will last for many turns. I have played through chapters to see how long the reinforcements stop appearing and sometimes it is not until turn 50. Also if you arena absued, weapon forging became extremely broken. A brave sword with a might of 17 and a crit of 30 was absurd.If the mechanics defy the intended rules, then the game is broken.(edited 4 days ago)quoteBad sales? Nothing spreading via word-of-mouth? s***ty box-art?
Who even played Shadow Dragon? You'd need to 1) own a DS, and 2) realize that another Fire Emblem game had been released for the DS less than a year after RD came out for the Wii.
If you compared Shadow Dragon to other DS games at the time, like Inazuma Eleven 2 (which sold more than DOUBLE the number of copies despite NOT even having a US release) ... and Professor Layton, which sold nearly TEN times the number of copies on the first game alone, Shadow Dragon sales were kinda crap.
...Acutally, I think it may have just been the DS in general - I was looking at other DS titles like Phoenix Wright, The World Ends with You and FF Tactics A2, and while they all out-sold Shadow Dragon, they didn't do as well as I expected them to.
Hell, COOKING MAMA sold even more than the first Layton game did! (5.64 MILLION copies!)
So far there have only been about 18.7 million DS units sold since it was released in 2004 - and if the sales figures regarding individual titles are any indication, DS consumers were mostly casual gamers (or parents looking for non-violent stuff for their kids to do?) who weren't interested in violent, hardcore tactics games like Fire Emblem.
(this is also backed up by Devil Survivor only selling a measly 250k copies)
(then again, Pokemon Diamond/Pearl sold 18.2 million copies, so apparently EVERYONE who owned a DS bought a copy :P)
I don't know about you guys, but 10 years ago I was spending all of my gaming money on stuff for my Wii - I'm pretty sure I was still in the middle of playing Radiant Dawn when Shadow Dragon came out, and I wasn't interested in getting a DS when my old GBA SP was still working.
The 3DS/2DS, on the other hand, has sold over 71 million units since 2011 (although you have to wonder how many of those are due to busted hinges) and did a pretty good job of grabbing a much wider demographic with games like Smash Bros.
Long story short, Shadow Dragon is "bad" because no one played it.FE Fates Castle: 16268-39691-00496-50003
"Now I am become /rant, the destroyer of threads." - a user laments his giant walls of text(edited 4 days ago)quoteChefcook90 posted...So far there have only been about 18.7 million DS units sold since it was released in 2004
The 3DS/2DS, on the other hand, has sold over 71 million units since 2011 (although you have to wonder how many of those are due to busted hinges) and did a pretty good job of grabbing a much wider demographic with games like Smash Bros.
Long story short, Shadow Dragon is "bad" because no one played it.
Worldwide lifetime DS sales stand at 154 million according to Wikipedia, so I have no idea where you got this terrible information from. Everybody knows that the DS was the most succesful handheld in Nintendo history.
I'm pretty sure that the 3DS was selling way before Smash Bros. Doesn't anyone remember the reasons for the 3DS's poor early sales being related to an early software drought and the 3DS itself being overpriced?Current Best Year in Gaming Stats: 24/32 correct match picks and 35/52 points so far.
Damn 2000 and 2006 match pics (cost me 3 points). Come on 97!NaberiusBuster posted...Chefcook90 posted...
So far there have only been about 18.7 million DS units sold since it was released in 2004
The 3DS/2DS, on the other hand, has sold over 71 million units since 2011 (although you have to wonder how many of those are due to busted hinges) and did a pretty good job of grabbing a much wider demographic with games like Smash Bros.
Long story short, Shadow Dragon is "bad" because no one played it.
Worldwide lifetime DS sales stand at 154 million according to Wikipedia, so I have no idea where you got this terrible information from. Everybody knows that the DS was the most succesful handheld in Nintendo history.
I'm pretty sure that the 3DS was selling way before Smash Bros. Doesn't anyone remember the reasons for the 3DS's poor early sales being related to an early software drought and the 3DS itself being overpriced?
Crap, I missed that. (that's what I get for posting at 2 in the morning)
Well then what's that 18.7 million bulls*** they put right next to the 154 million on the wiki page? Someone should remove that number if it's completely meaningless.
<b
BTW, that kinda proves my point that 0.3% of people who bought a DS bought a copy of Shadow Dragon.FE Fates Castle: 16268-39691-00496-50003
"Now I am become /rant, the destroyer of threads." - a user laments his giant walls of text(edited 3 days ago)quoteChefcook90 posted...Crap, I missed that. (that's what I get for posting at 2 in the morning)
Well then what's that 18.7 million bulls*** they put right next to the 154 million on the wiki page? Someone should remove that number if it's completely meaningless.
<b
BTW, that kinda proves my point that 0.3% of people who bought a DS bought a copy of Shadow Dragon.
I would imagine that would be for the sales of the launch model. It's immediate successor the DS Lite has about 94 million sales which is about 61% of the entire DS family's sales.
That is because casuals are useless scrubs regardless of genre.Current Best Year in Gaming Stats: 24/32 correct match picks and 35/52 points so far.
Damn 2000 and 2006 match pics (cost me 3 points). Come on 97!(edited 3 days ago)quoteI didn't like it. It always either felt too easy or too difficult. And I hated the unit models.Are you seriously asking if something is stupid about an economy made up out of hats?billlybob posted...About that mandatory sacrifice. Can someone tell me a bit more about it?
In normal mode, you have access to the prologue. in the 4th part, which is actually a superimposed section of the chapter 16 map, you need to kill off one of your characters by either leaving one of them as bait for the army against Gra or let one of them die in battle. Gaiden chapters have a character maximum (i.e. usually 15 units or less) to be unlockable. Nagi can only be obtained if Tiki is dead, but she can be resurrected. The cost, however, is that Gotoh cannot be recruited.If the mechanics defy the intended rules, then the game is broken.Gandalf the Istari posted...It's a far too faithful remake of a NES game is the main issue. One of the only things that is updated are the graphics and they're ugly as sin.
Perfect example of damned if you do, damned if you don't. If it was too different, people would complain that the remake doesn't have the "spirit" of the original, or added too many gimmicks, etc. If it's too faithful, you get topics like this.
I didn't have any real issues with Shadow Dragon, especially coming from the GBA games. Yet for some reason, I never finished it. Always got to around the halfway point and then lost interest for some reason. And I don't have a Wii-U, so even if I wanted to replay it on my DS, I can't even get certain promotions due to lack of Wi-Fi.[ nd9k ]Terrible terrible story/characters/graphics/artstyle.
Gameplay is ok, but not enough to make up.dwdwdw6 posted...Terrible terrible story/characters/graphics/artstyle.
Gameplay is ok, but not enough to make up.
Keep in mind that it is a remake of the original so the story is going to be simple. It probably added a bit more development, but not enough to make much of a difference.If the mechanics defy the intended rules, then the game is broken.KingArgorok posted...Nagi can only be obtained if Tiki is dead
That and you also failed to obtain the Falchion from Gharnef (Nagi comes with a Falchion that's been gimped in stats). The whole purpose of Chapter 24x is to ensure the player doesn't get put in a no-win situation against Medeus by losing the two things that can beat him best (Tiki and the Falchion)
Not that it matters, because New Mystery treats this Gaiden as having never happened.(edited 2 days ago)quotebilllybob posted...digitalstarry posted...
billlybob posted...
digitalstarry posted...the prologue is only accessible on normal difficulty and contains two exclusive characters, one of which requires you to kill off one person in addition to the mandatory sacrifice.
Hm? There's a point in the game where you HAVE to kill someone off?
If you play normal mode, yes. During the normal mode only prologue you have to sacrifice someone for plot reasons. Unless someone is already dead, then it skips this event.
Is there no way to get around sacrificing someone?
Normal mode is the only way to get the pink haired archerHakuouki posted...billlybob posted...
digitalstarry posted...
billlybob posted...
digitalstarry posted...the prologue is only accessible on normal difficulty and contains two exclusive characters, one of which requires you to kill off one person in addition to the mandatory sacrifice.
Hm? There's a point in the game where you HAVE to kill someone off?
If you play normal mode, yes. During the normal mode only prologue you have to sacrifice someone for plot reasons. Unless someone is already dead, then it skips this event.
Is there no way to get around sacrificing someone?
Normal mode is the only way to get the pink haired archer
Norne can only be obtained if the decoy dies and you lose one other unit.If the mechanics defy the intended rules, then the game is broken.Honestly, most of the Gaiden characters are not worth it. I'd argue that Nagi is the only good one but then you miss out on Gotoh, who comes with Fortify and Swarm (i.e. the only obtainable copy in the game). Besides, Tiki can easily take down Medeus in one go (at least in lower level difficulties).If the mechanics defy the intended rules, then the game is broken.Whelp, I looked on ebay out of idle curiosity and saw Shadow Dragon for about 15 dollars and it looked fairly legit (it wasn't being shipped from China, nor was the seller selling a suspicously large number of copies). Since I am prone to making impulse decisions without really thinking long and hard about them.....
Well, guess I'll be seeing for myself how good or bad Shadow Dragon actually is in about a week. At least I can sell it and get some of my money back if I wind up not liking it, since it's a physical copy. Any tips or advice anyone can spare? And how should I handle the mandatory sacrifice? Do I get a choice who to sacrifice? And is the character you get for having one other casualty during the prologue besides the mandatory one worth it?billlybob posted...Any tips or advice anyone can spare?
-Use Ogma, Barst, Catria, and Tiki.
-Xane is as good as your best units.
-Caeda makes a lot of bosses her b****es if you forge her special weapon.
billlybob posted...Do I get a choice who to sacrifice?
Yes. There is a canon sacrifice, but don't get rid of him. Sacrifice Gordin instead.
billlybob posted...And is the character you get for having one other casualty during the prologue besides the mandatory one worth it?
I don't think so. She's just Gordin with some stats rearranged.The only time a lawyer can cry is when it's all over.This is what happens when people get into a long series midpoint and expecting a mere remake of the first game to keep to their misguided standards.Takes a certain level of machismo to be able to play as the little girl.
Video games turn people into ethnocentric turds.Why should I sacrifice Gordin? Does he suck? I can't say I'm familiar with any of Shadow Dragon's characters.billlybob posted...Why should I sacrifice Gordin? Does he suck? I can't say I'm familiar with any of Shadow Dragon's characters.
Yes, he sucks. I have managed to have a good one once, but that's a rare thing. To be honest, all of SD's archers are questionable to a degree. I relied on my ballistician for arrow needs.The only time a lawyer can cry is when it's all over.It didn't meet people's expectations:
1. It was too simple and a loyal remake to the NES classic
2. Not enough new content
3. Awkward way to unlock the new content (you unlocked new Paralogues by having a certain amount of army members. This usually involves killing off characters to meet the requirements. A bit counter productive for completionists)
4. The art style was ugly and sucked
Even then I enjoyed it for what it was and thought the gameplay and maps where good. Even though it might of lacked personality
I still want FE12 :/(edited 1 day ago)quoteAh, he's an Archer. Yeah, I can't say I've ever been too fond of any non-pineapple Archers in FE before.
Though, didn't some people mention that Shadow Dragon had reclassing? How does that work?billlybob posted...Any tips or advice anyone can spare? And how should I handle the mandatory sacrifice? Do I get a choice who to sacrifice? And is the character you get for having one other casualty during the prologue besides the mandatory one worth it?
- Forged Wing Spear and Ridersbane breaks the game wide open
- Don't use up all your Warp uses, you can get Hammerne in a village later on to repair them
- Bring Bantu to speak to Tiki
- Boots is best used on Marth
- Reclass Jagen and Wendell to Dracoknights when you're able to.
- Minerva and the Whitewings won't attack you the first map they appear on
- Train up a good mage, otherwise you can't get the Falchion.3DS FC: 0404-6897-6322
Pokemon IGN: Summerbilllybob posted...Though, didn't some people mention that Shadow Dragon had reclassing? How does that work?
Every character can be reclassed into something else, restricted by class set. Most classes are shared, save for the usual gender specific classes. Also,
digitalstarry posted...- Train up a good mage, otherwise you can't get the Falchion.
This. Forgot this.The only time a lawyer can cry is when it's all over.AlSword_of_Dusk posted...billlybob posted...
Why should I sacrifice Gordin? Does he suck? I can't say I'm familiar with any of Shadow Dragon's characters.
Yes, he sucks. I have managed to have a good one once, but that's a rare thing. To be honest, all of SD's archers are questionable to a degree. I relied on my ballistician for arrow needs.
Alternatively, why not sacrifice Jagen? Jagen is really only useful for absorbing a few blows in early chapters if you unequip weapons from him. If you're willing to train Gordin, he can be useful by the end.This is here so that I can say something in all caps if I want.VectorAgent posted...AlSword_of_Dusk posted...
billlybob posted...
Why should I sacrifice Gordin? Does he suck? I can't say I'm familiar with any of Shadow Dragon's characters.
Yes, he sucks. I have managed to have a good one once, but that's a rare thing. To be honest, all of SD's archers are questionable to a degree. I relied on my ballistician for arrow needs.
Alternatively, why not sacrifice Jagen? Jagen is really only useful for absorbing a few blows in early chapters if you unequip weapons from him. If you're willing to train Gordin, he can be useful by the end.
Because Jagen can be changed into a Dracoknight, which gives him flier mobility.The only time a lawyer can cry is when it's all over.VectorAgent posted...AlSword_of_Dusk posted...
billlybob posted...
Why should I sacrifice Gordin? Does he suck? I can't say I'm familiar with any of Shadow Dragon's characters.
Yes, he sucks. I have managed to have a good one once, but that's a rare thing. To be honest, all of SD's archers are questionable to a degree. I relied on my ballistician for arrow needs.
Alternatively, why not sacrifice Jagen? Jagen is really only useful for absorbing a few blows in early chapters if you unequip weapons from him. If you're willing to train Gordin, he can be useful by the end.
For normal? Maybe. But on higher difficulties he's practically a necessity for early game. Also Dracoknight reclass.3DS FC: 0404-6897-6322
Pokemon IGN: Summer(edited 1 day ago)quoteI sacrificed Jagen because at least Gordin has better potential.If the mechanics defy the intended rules, then the game is broken.Some people say Gordin should be the sacrifice, while others say that Jagen should be. Gordin sucks apparently, and he's an archer, which isn't that great a class in most FEs. Does he suck because he has poor stats/growths, or does he suck just because he's an archer? Could he be better if reclassed? As for Jagen, I would imagine that he's your typical Jagen-archetype character considering that the archetype was named after him--starts out your strongest unit but gets less and less useful as time goes on due to being a prepromote and often having poor growths--but people are suggesting that I reclass him, which seems to imply that he can stay useful throughout the game if I do so?
And are there any other characters who are bad or mediocre in their starting classes, but can excell if they are reclassed?Gordin's growths in his base class: HP: 60% Str: 20% Mag: 0% Skill: 40%Spd: 35% Luck: 40% Def: 30% Res: 0%
Jagen's growths in his base class: HP: 40% Str: 20% Mag: 0% Skill: 35% Spd: 15% Luck: 30% Def: 20% Res: 0%
This is how bad Gordin is. He's only slightly better than Jagen, but his crappy base stats mean he takes a long time to get useful, if ever, while Jagen can contribute immediately, especially with a swap to Dracoknight. The old man falls off, yeah, but he'll do more for you than Gordin will, since by the time Gordin starts to possibly show promise, you'll get Jeorge.The only time a lawyer can cry is when it's all over.(edited 5 hours ago)quoteJagen takes less time to train and comes with a Silver Lance. Gordin still has more potential and Snipers get a plus 5 crit boost. Both have really bad strength growth rates. Gordin still has pathetic growth rates.If the mechanics defy the intended rules, then the game is broken.- Boards
- Fire Emblem Echoes: Shadows of Valentia
- Could someone clue me in as to why, exactly, Shadow Dragon is considered bad?
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