May 24, 2017

Veteran moddeds on Bethesda.net closing shop.

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Fox102383 1 week ago#1
I just came from over at beshesda.net on the forums and apparently veteran modders are starting leave ,because of a bunch of trolls are spamming the report features for the mods.

It's sad,but I don't blame them leaving since the administrators won't address the problem.
spyder42 1 week ago#2
Fox102383 posted...
I just came from over at beshesda.net on the forums and apparently veteran modders are starting leave ,because of a bunch of trolls are spamming the report features for the mods.

It's sad,but I don't blame them leaving since the administrators won't address the problem.


You are correct, I'm one of them, as my STS mod was hidden by the system yesterday for no reason except trolls reporting for no reason other than us taking a stand against mod theft, same happened with ANDREWCX recently with USO. It's sad but annoying when it stops being fun to mod and instead becomes an anxiety filled mess.
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
Fox102383 1 week ago#3
I'm honored to get a response from a famous modder such as yourself Sir!
I've followed some of your work and enjoyed using your mods,I hope to see some of your work maybe in others games in the future.

If it peaks your
Interests

Bethesda may not apprecitate your work. But I do.

Thank you for your hard work (3lric)
(edited 1 week ago)quote
theknot7 1 week ago#4
Fox102383 posted...
I'm honored to get a response from a famous modder such as yourself Sir!
I've followed some of your work and enjoyed using your mods,I hope to see some of your work maybe in others games in the future.

If it peaks your
Interests

Bethesda may not apprecitate your work. But I do.

Thank you for your hard work (3lric)




please dont leave. same goes for andrewcx!!
Colonel Knot Of The Royal Anubis Guard Serving Lord Grand High Evo And Overlord Astute.
if your not scared you aint riding fast enough!! PSN- CBRmanie
Gunzleader 1 week ago#5
Bye then.
And sorry I don't ass kiss important people. Unlike some folks.
You are just a normal person to me. For what its worth sorry you have to deal with trolls.
you are not "official" anything of any board grow up. RIP Everquest Online Adventures 2003-2012
DuneMan 1 week ago#6
spyder42 posted...
no reason except trolls reporting for no reason other than us taking a stand against mod theft

I haven't really kept up with the drama, but is it still centered on PC modders giving a big middle finger and loud proclamation of "f*** you" to people on consoles and then flipping out when their mods are transcribed for consoles anyway because of course people are going to port that stuff to consoles when they're presented with that kind of attitude? Or was there something else that happened?
"I'd rather betray the world than let the world betray me." -Cao Cao
So does this mean that reported mods I have installed will be gone next time I start up?
Number of fellow Poets of the Fall fans: 24
Want: Sonic Mania, Psychonauts 2, Red Dead Redemption 2, Bully 2, more Yakuza games
Fox102383 1 week ago#8
They could be gone,I'm mean it's possible.
spyder42 1 week ago#9
Gunzleader posted...
Bye then.
And sorry I don't ass kiss important people. Unlike some folks.
You are just a normal person to me. For what its worth sorry you have to deal with trolls.


Where have I ever asked for that? Have you ever seen that from me? I've never said I was anything but a normal person. The reason Im not making anymore mods is due to bethesdas site being horribly broken and causing demotivation to myself and many other modders. Along with many trolls on the site causing many issues and supporting mod theft.

I don't feel superior to anyone here, though I now think you are kinda a dick.
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
spyder42 1 week ago#10
Fox102383 posted...
They could be gone,I'm mean it's possible.


No, they are still stored on your system, and mods like mine that are currently hidden from the system itself due to trolling the report button, get reinstated after several days. Since theyve broken no rules and are only hidden due to flaws in how the report function works. The point is, it shouldn't happen at all.

I didn't come here to get into all this though, only to state the OP is correct, and this is happening. People always complain about lack of variety in mods for consoles, but dont often stop to think about why that is. We are normal people and don't like to be trolled anymore than anyone else. It turns a fun hobby into stress and anxiety.
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
spyder42 1 week ago#11
DuneMan posted...
spyder42 posted...
no reason except trolls reporting for no reason other than us taking a stand against mod theft

I haven't really kept up with the drama, but is it still centered on PC modders giving a big middle finger and loud proclamation of "f*** you" to people on consoles and then flipping out when their mods are transcribed for consoles anyway because of course people are going to port that stuff to consoles when they're presented with that kind of attitude? Or was there something else that happened?


It's not nearly as simple as that, but I feel this will just cause more drama, so I won't get into it here, since it's already ongoing discussions for it over there.. For the record, I was a console modder and don't use the Nexus or release PC mods.
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
Fox102383 1 week ago#12
Come on,can't you let me play with the man a bit! Lol
adayum 1 week ago#13
I don't even use mods and i've heard of Spyder. It's cool that he's active on the board, despite being bombarded by jealous unnecessary comments of others.
PSN:gkplaga
spyder42 posted...
People always complain about lack of variety in mods for consoles, but dont often stop to think about why that is.

Seeing as I'm a PS4 player, I assumed it was because of the external asset restrictions.
Number of fellow Poets of the Fall fans: 24
Want: Sonic Mania, Psychonauts 2, Red Dead Redemption 2, Bully 2, more Yakuza games
spyder42 1 week ago#15
MegamanXfan21xx posted...
spyder42 posted...
People always complain about lack of variety in mods for consoles, but dont often stop to think about why that is.

Seeing as I'm a PS4 player, I assumed it was because of the external asset restrictions.


PS4 is the primary system I mod for, I just port my mods to Xbone without making changes from the PS4 versions. The restrictions are a common misconception, 90% of the time it will only hold you back when it comes to graphics. Most other things you can get around by messing with existing scripts or by having extensive knowledge of the CK. 

Before I joined bethesda.net people kept saying it would be impossible to add new manufacturing machines to the ps4 or add new recipes to existing machines, but my mod that is made for ps4 specifically and not released elsewhere adds over 50 new manufacturing machines using a combo of the creation kit and FO4Edit.

That is just one example, it's all about what you are willing to put into it timewise
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
just wanted to say thanks @spyder42 for everything you've done. hopefully s*** will eventually get worked out.
Bethesda can't even be bothered to fix game-breaking bugs that their customers have fixed in their spare time. I don't have much hope in them keeping up on moderating duties.
Number of fellow Poets of the Fall fans: 24
Want: Sonic Mania, Psychonauts 2, Red Dead Redemption 2, Bully 2, more Yakuza games
silver96camaro posted...
just wanted to say thanks @spyder42 for everything you've done. hopefully s*** will eventually get worked out.


Same. Your mods are great. Hope it works out.
Nice!!
teones 1 week ago#19
Yeah because you're probably using the vanilla assets. External stuff won't work which is why stuff like Merc pack, ncr ranger armor, all the unique weapons like those from doombased, mcam, painter (basically all weapons and armors that aren't simple retextures), campsite (the author had to reduce the mod to a vanilla tent and cooking stove to work on ps4 basically losing it's quality) armors, new additional hairs, new world spaces, player homes with unique assets, companion mods using external assets for the features or built not using bethesda vanilla CC like Dashing Danse, maccdreamy or Loving cait (basically all the good companion overhaul mods) etc will never see a release on the PS4 and in that sense the PS4 is extremely limited. You can get creative, but you're still limited to working with and around vanilla assets which takes a lot of the fun out of mods and just makes it more like a game with a limited in-game modding system eg; littlebigplanet manipulating the same assets rather than creating fresh content. I have both versions, but switched over to xbox one for that reason. All the gun mods on ps4 for example are just the vanilla guns with added effects or features which is extremely boring compared to xbox one's library of weapons especially the ones that bring in entirely new weapons like the crossbow mod.
(edited 1 week ago)quote
spyder42 1 week ago#20
teones posted...
Yeah because you're probably using the vanilla assets. External stuff won't work which is why stuff like Merc pack, ncr ranger armor, all the unique weapons like those from doombased, mcam, painter (basically all weapons and armors that aren't simple retextures), campsite (the author had to reduce the mod to a vanilla tent and cooking stove to work on ps4 basically losing it's quality) armors, new additional hairs, new world spaces, player homes with unique assets, companion mods using external assets for the features or built not using bethesda vanilla CC like Dashing Danse, maccdreamy or Loving cait (basically all the good companion overhaul mods) etc will never see a release on the PS4 and in that sense the PS4 is extremely limited. You can get creative, but you're still limited to working with and around vanilla assets which takes a lot of the fun out of mods and just makes it more like a game with a limited in-game modding system eg; littlebigplanet manipulating the same assets rather than creating fresh content. I have both versions, but switched over to xbox one for that reason. All the gun mods on ps4 for example are just the vanilla guns with added effects or features which is extremely boring compared to xbox one's library of weapons especially the ones that bring in entirely new weapons like the crossbow mod.


I think you've done too much reading and not enough actual playing honestly. No offense meant by that. I mean, I guess if graphics are your main thing, then yeah, that's not gonna work out on PS4.

Also, last I checked new world spaces are not external (I was working on for quite a while that I have not released yet, for ps4)

Now sure how the Simple Camping mod using a vanilla tent makes it function any worse. But again, that's all opinion based. 

Most mods that require scripts can still be made on PS4, people just don't take the time to learn to do so.

There is way too much he said, she said that goes on concerning PS4 mods, mostly by people who know nothing of the actual process, unfortunately. I personally don't care about graphics, I care about mechanics, of which we have lots of ps4 mods for.

Scrap that Commonwealth was just released as a sister mod to STS, and is a collab mod Tim-Timman and myself. It has mechanics that no other scrapping mod has ever had, and also makes the entire commonwealth scrappable paired with another of tim-Timmans mods (build anywhere) which will soon be integrated into STC. It disables no precombines at all, so no FPS, Previs or culling issues, and is a whopping 6 megabytes, non of these are true for any other scrapping mod, and guess what system it was released for? PS4

To everyone else that posted here:
Thank you, you are appreciated :)
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
ProMWM 1 week ago#21
spyder42 posted...
Gunzleader posted...
Bye then.
And sorry I don't ass kiss important people. Unlike some folks.
You are just a normal person to me. For what its worth sorry you have to deal with trolls.


Where have I ever asked for that? Have you ever seen that from me? I've never said I was anything but a normal person. The reason Im not making anymore mods is due to bethesdas site being horribly broken and causing demotivation to myself and many other modders. Along with many trolls on the site causing many issues and supporting mod theft.

I don't feel superior to anyone here, though I now think you are kinda a dick.


Yeah he's a f***in a******. Anyway, sorry about your hard work getting essentially ruined. f***ing p****** using a facade of "humor" to front for their insecurities and vent. deep personal issues
PSN / Steam: Tenkaichi06
Did you know tom hanks pretended to be mentally handicapped for months in 1994, and made millions of dollars for doing so?

Tom hanks is an a******
spyder42 1 week ago#23
DankHillPropane posted...
Did you know tom hanks pretended to be mentally handicapped for months in 1994, and made millions of dollars for doing so?

Tom hanks is an a******


I agree, I don't even like chocolate
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
teones 1 week ago#24
spyder42 posted...
teones posted...
Yeah because you're probably using the vanilla assets. External stuff won't work which is why stuff like Merc pack, ncr ranger armor, all the unique weapons like those from doombased, mcam, painter (basically all weapons and armors that aren't simple retextures), campsite (the author had to reduce the mod to a vanilla tent and cooking stove to work on ps4 basically losing it's quality) armors, new additional hairs, new world spaces, player homes with unique assets, companion mods using external assets for the features or built not using bethesda vanilla CC like Dashing Danse, maccdreamy or Loving cait (basically all the good companion overhaul mods) etc will never see a release on the PS4 and in that sense the PS4 is extremely limited. You can get creative, but you're still limited to working with and around vanilla assets which takes a lot of the fun out of mods and just makes it more like a game with a limited in-game modding system eg; littlebigplanet manipulating the same assets rather than creating fresh content. I have both versions, but switched over to xbox one for that reason. All the gun mods on ps4 for example are just the vanilla guns with added effects or features which is extremely boring compared to xbox one's library of weapons especially the ones that bring in entirely new weapons like the crossbow mod.


I think you've done too much reading and not enough actual playing honestly. No offense meant by that. I mean, I guess if graphics are your main thing, then yeah, that's not gonna work out on PS4.

Also, last I checked new world spaces are not external (I was working on for quite a while that I have not released yet, for ps4)

Now sure how the Simple Camping mod using a vanilla tent makes it function any worse. But again, that's all opinion based. 

Most mods that require scripts can still be made on PS4, people just don't take the time to learn to do so.

There is way too much he said, she said that goes on concerning PS4 mods, mostly by people who know nothing of the actual process, unfortunately. I personally don't care about graphics, I care about mechanics, of which we have lots of ps4 mods for.

Scrap that Commonwealth was just released as a sister mod to STS, and is a collab mod Tim-Timman and myself. It has mechanics that no other scrapping mod has ever had, and also makes the entire commonwealth scrappable paired with another of tim-Timmans mods (build anywhere) which will soon be integrated into STC. It disables no precombines at all, so no FPS, Previs or culling issues, and is a whopping 6 megabytes, non of these are true for any other scrapping mod, and guess what system it was released for? PS4

To everyone else that posted here:
Thank you, you are appreciated :)


New world spaces/ player homes that add more than just vanilla assets and external scripts itt most of elianora's mods will not work.

The camping site mod is not only using vanilla assets but it's also missing more than half of the features in the xbox one version. It's not just graphics, you're making light of the problem. You cannot add external scripts that make the game perform in a way Bethesda did not program it to only work off of internal ones. The manufacturing mod is still using a vanilla script. This means mods that add entirely new effects not in the vanilla script, out of the question. Mods that add brand new weathers like true storms that are not in the vanilla game's script, out of the question and so on and so on. If it was simply graphics, we'd see more of these external asset using mods on the ps4.

Scrapping is an already in-game mechanic, adding to the list of things you can scrap is spoiler alert still using the vanilla mechanic. You're saying some of the top and most established modders on nexus don't know what they're doing?
(edited 1 week ago)quote
Hey @spyder42, I want to make games someday. Problem is i'm a poor filthy console peasant and i have average PC experience at best. Would modding games like Fallout be a good side hobby/ baby step in that direction. I have no idea what the f*** code even is, but I'm a fast learner and I've almost saved enough for a decent rig. How did you break into modding?
iKANNIBAL 1 week ago#26
teones posted...


New world spaces/ player homes that add more than just vanilla assets and external scripts itt most of elianora's mods will not work.

The camping site mod is not only using vanilla assets but it's also missing more than half of the features in the xbox one version. It's not just graphics, you're making light of the problem. You cannot add external scripts that make the game perform in a way Bethesda did not program it to only work off of internal ones. The manufacturing mod is still using a vanilla script. This means mods that add entirely new effects not in the vanilla script, out of the question. Mods that add brand new weathers like true storms that are not in the vanilla game's script, out of the question and so on and so on. If it was simply graphics, we'd see more of these external asset using mods on the ps4.

Scrapping is an already in-game mechanic, adding to the list of things you can scrap is spoiler alert still using the vanilla mechanic. You're saying some of the top and most established modders on nexus don't know what they're doing?


What really sucks is that mods that add completely new mechanics to the game such as sim settlements (https://bethesda.net/en/mods/fallout4/mod-detail/4012168) won't work either. It sucks because all the game changing ones use external stuff.
PS2 killed PC -OEIO999
Vallix 1 week ago#27
Actually the author of the real camp mod fadingsignal never made a PS4 version. He says he can't right on the page.

PS4 VERSION IS UNFORTUNATELY NOT POSSIBLE :( This mod uses lots of new mesh/texture assets and scripts, none of which cannot be used in mods for PS4. I'm sorry!

The camp mod that was on PS4 was another authors attempt to make an alternative. You guys are talking about the one from andrew and it used none of the external scripts the real camp mod used. You had to throw the camping gear as grenades, and you had to attack and destroy them when done in order to remove them from the game world rather than simply repacking.
RIP Sheploo you will be missed.
spyder42 1 week ago#28
@teones 

So I take it you have no idea how the Papyrus script system actually works. 

You can make 'new scripts' on PS4 by combining vanilla scripts on objects and other things and completely edit the properties of said scripts. Again, to do this, you need to understand what you are even doing, which is why most people don't bother. 

Scrapping in the sense you are speaking of is in vanilla. That's not what I'm talking about at all, but without using the mod yourself you'd never understand. PC nor Xbox has a scrapping mod with the mechanics that the new one we are working on has. Nor do they have on allowing scrapping the entire commonwealth without damaging FPS by disabling precombine, because this required scripting in FO4Edit, something you probably don't even know exists, so I won't get into how that works.

Now, you can continue to discuss things you've read, rather than done, but that will lead us in circles and I have no time to explain modding in depth to you. Ive done things in my PS4 mods that outright show that you are incorrect, and that's enough for me. Have a good day
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
spyder42 1 week ago#29
DankHillPropane posted...
Hey @spyder42, I want to make games someday. Problem is i'm a poor filthy console peasant and i have average PC experience at best. Would modding games like Fallout be a good side hobby/ baby step in that direction. I have no idea what the f*** code even is, but I'm a fast learner and I've almost saved enough for a decent rig. How did you break into modding?


I started modding back on Wolfenstein 3d, and moved onto Doom, Duke3d, heretic, Hexen, anything that uses a build engine, then on Resident Evil for PSX, have spent 6 years modding FFT for PSX, 4 on New Vegas for PS3 and now Fallout 4. It's really just playing around and learning languages at first, once you know the language the game uses, itso much easier.

Learning to use and edit in Hex helps a lot too lol

These days you'd also do well to learn visual basic and play around with unity a bit as well (something I didn't have the luxury of back then) to give you a basic understanding of game design and coding in general
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
spyder42 1 week ago#30
Vallix posted...
Actually the author of the real camp mod fadingsignal never made a PS4 version. He says he can't right on the page.

PS4 VERSION IS UNFORTUNATELY NOT POSSIBLE :( This mod uses lots of new mesh/texture assets and scripts, none of which cannot be used in mods for PS4. I'm sorry!

The camp mod that was on PS4 was another authors attempt to make an alternative. You guys are talking about the one from andrew and it used none of the external scripts the real camp mod used. You had to throw the camping gear as grenades, and you had to attack and destroy them when done in order to remove them from the game world rather than simply repacking.


Well aware. ANDREWCX is a buddy of mine on Bethesda.net, we speak often there.
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
This is going to sound worse than I mean it to be, but maybe popular modders leaving beth.net because of how awful the site is will motivate them to make it better so the modders will come back. Then also new modders and other modders hesitant to port their stuff to the site will come as well.

Im not saying mods should be stolen/etc to get modders to leave, but I think if enough leave, they will change stuff quick.
Slow is smooth, smooth is fast
spyder42 posted...
DankHillPropane posted...
Hey @spyder42, I want to make games someday. Problem is i'm a poor filthy console peasant and i have average PC experience at best. Would modding games like Fallout be a good side hobby/ baby step in that direction. I have no idea what the f*** code even is, but I'm a fast learner and I've almost saved enough for a decent rig. How did you break into modding?


I started modding back on Wolfenstein 3d, and moved onto Doom, Duke3d, heretic, Hexen, anything that uses a build engine, then on Resident Evil for PSX, have spent 6 years modding FFT for PSX, 4 on New Vegas for PS3 and now Fallout 4. It's really just playing around and learning languages at first, once you know the language the game uses, itso much easier.

Learning to use and edit in Hex helps a lot too lol

These days you'd also do well to learn visual basic and play around with unity a bit as well (something I didn't have the luxury of back then) to give you a basic understanding of game design and coding in general


Awesome dude thanks for the tips I'll look into those programs and such Day 1 of my PC life. I've always loved system like Timesplitters:FP and doom snapmaps, LittleBigPlanet etc. its like Baby's First Game Design lol. When I was like 10 i made a s***ty platformer game in some free program. You played as a red square lol! I remember figuring out the value for gravity to pull things straight down was 270, then realizing how common knowledge that was for other people.

Anyway thanks for your efforts in FO4, sorry most people are pieces of s*** man, but I'd say its still worth it for that 10% who are grateful. Alot of the good ones dont go on forums and stuff, they're too busy playing with the awesome mods!
spyder42 1 week ago#33
Broken_Window posted...
This is going to sound worse than I mean it to be, but maybe popular modders leaving beth.net because of how awful the site is will motivate them to make it better so the modders will come back. Then also new modders and other modders hesitant to port their stuff to the site will come as well.

Im not saying mods should be stolen/etc to get modders to leave, but I think if enough leave, they will change stuff quick.


That's the hope. I know you don't mean offense, we are on the same page here
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
spyder42 1 week ago#34
DankHillPropane posted...
spyder42 posted...
DankHillPropane posted...
Hey @spyder42, I want to make games someday. Problem is i'm a poor filthy console peasant and i have average PC experience at best. Would modding games like Fallout be a good side hobby/ baby step in that direction. I have no idea what the f*** code even is, but I'm a fast learner and I've almost saved enough for a decent rig. How did you break into modding?


I started modding back on Wolfenstein 3d, and moved onto Doom, Duke3d, heretic, Hexen, anything that uses a build engine, then on Resident Evil for PSX, have spent 6 years modding FFT for PSX, 4 on New Vegas for PS3 and now Fallout 4. It's really just playing around and learning languages at first, once you know the language the game uses, itso much easier.

Learning to use and edit in Hex helps a lot too lol

These days you'd also do well to learn visual basic and play around with unity a bit as well (something I didn't have the luxury of back then) to give you a basic understanding of game design and coding in general


Awesome dude thanks for the tips I'll look into those programs and such Day 1 of my PC life. I've always loved system like Timesplitters:FP and doom snapmaps, LittleBigPlanet etc. its like Baby's First Game Design lol. When I was like 10 i made a s***ty platformer game in some free program. You played as a red square lol! I remember figuring out the value for gravity to pull things straight down was 270, then realizing how common knowledge that was for other people.

Anyway thanks for your efforts in FO4, sorry most people are pieces of s*** man, but I'd say its still worth it for that 10% who are grateful. Alot of the good ones dont go on forums and stuff, they're too busy playing with the awesome mods!


Haha, well even doing that you are miles ahead of most :) the first 90% of your game making, modding, coding life is trial and error and seeking help from those who can assist you without doing the work for you. 

And exactly, those 10% are why I kept doing it so long, they definitely gave and still give me a lot of motivation, you can find many of them in the Bonus section of my 'Cages Overhauled & More' mod on PS4 (something else that didn't exist in near its capacity on either PC or XB1 until I made it) 

Remember, if you have the will and dedication, anything is possible, given enough time and effort. You might hulk smash a few monitors in the process, but that's all part of the process. 

If you ever wanna bounce ideas off me, you can PM me here, or you can find me on a couple different sites under the name Elric or 3lric (I'm an admin under the name Elric, in a Final Fantasy Tactics modding community that should he easy to find with that info)
3lric from Bethesda.net
Creator of STS, Manufacturing Overhauled and More.
(edited 1 week ago)quote
Mods took fo4, and skyrim to new heights. Skyrim is like a new game again. They make a good experience all the more fun. Game devs should embrace the modders, because they create buzz, and replayability for the product. Look how many people bought skyrim se just for the mods. One of the first times i came to this site was to get gameshark codes for golden eye, someone had a guide to make your own. That was how i learned to modify hex code, and how the games worked. I wonder if that bord is still here?
Noted, spyder/ed/al.
JustinFF 11 hours ago#37
A definite shame that modders are leaving due to the actions of probably just a handful of trolls, or maybe just even one really sad neckbeard in his mother's basement spamming reports using dozens of VPN accounts.

Mods like STS, Freefall, Simple Settlers and the like really fixed so many issues with the game that Beth just couldn't be bothered to polish up themselves, or just were too lazy to spend time to patch themselves. The things that have been done with custom scripts and bug fixes even with the PS4 restrictions make it a new game.

The only thing now that's missing really is a good lighting mod like Dolomite or Rustic for Skyrim, as even though graphics aren't the be all and end all, it would be nice to see a few different palette options, and the current weather mods such as Weather Redux, Atmospheric Commonwealth, or the polluted fog mod are very niche.
TallTamryu 11 hours ago#38
Broken_Window posted...
This is going to sound worse than I mean it to be, but maybe popular modders leaving beth.net because of how awful the site is will motivate them to make it better so the modders will come back. Then also new modders and other modders hesitant to port their stuff to the site will come as well.

Im not saying mods should be stolen/etc to get modders to leave, but I think if enough leave, they will change stuff quick.

Most of the big PC modders have already done the same. I'm sure Beth is aware there's a problem.
"Guys don't treat girls right, that's why the lesbian rate's going up"
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