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- Current Events
- how can COD get guns so wrong?
They sound right, mostly look right but take this example for BO2's m27 IAR (basically a marine version of the HK416)
Before the match, you rack the charging handle, that puts a round in the chamber, but when that happens, a live round extracts from the chamber. If you already had a live round in the chamber, then why would you do it again? Might explain why you only have 30rds instead of 31 (if the mag was full +1 and you rack a live one out). But then, when you do a tactical reload (where you aren't out of ammo) it does it fine, drop mag, insert new one, no need to do anything. It WOULD have 31 rounds in it however, which BF got right a long time ago, but I'm not even b****ing about that. BUT, when you go to put in a full mag from empty, you have to rack the charging handle back again. On ANY AR style rifle, if the gun goes empty, the bolt locks back, so then you just have to insert a mag and press the button on the left side of the gun above the magwell to reload. Most AK's do not do this, but anything based on the AR rifle has this feature. I could find 100 things wrong in these games, and I don't actually have access to military grade weapons. These games make hundreds of millions of dollars and they can't get someone to tell them how guns work? They spend money recording the actual live weapons being fired for the audio, but they can't see how the guns actually funtion?
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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Yeah, this one time I was walking down the street and I got shot and it took me WAY longer to regenerate my health than it does in COD like they spend all this money but can't figure out basic anatomy and biology. WTF.
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DarthAragorn posted...
Because most people don't care This. It's just a video game, who honestly cares this much?
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Currently Playing: Majora's Mask, Final Fantasy XIII, Shadow of Mordor |
DarthAragorn posted...
Because most people don't care Well yeah, I mean if you watch an episode of NCIS LA or something, you can see most people don't care, and it is forgivable, but this is a game based on guns and playing laser tag with them. I understand them not having real recoil and all, wouldn't be as fun, but I mean the details for function should be down pat by now. jenningsnash313 posted... This. It's just a video game, who honestly cares this much? People that expect a game that makes hundreds of millions of dollars to get the guns right. Battlefield actually listens to fans and changes things. Hickok45's son actually changed a couple of guns for BF1 by contrasting the real weapons to the in-game ones.
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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yem69420 posted...
DarthAragorn posted...Because most people don't care CoD isn't made for gun enthusiasts. |
ChromaticAngel posted...
yem69420 posted...DarthAragorn posted...Because most people don't care it used to be authentic at least. |
ChromaticAngel posted...
yem69420 posted...DarthAragorn posted...Because most people don't care it kinda is, at least BLOPS 1 and 2. BLOPS 1 had all the cool guns from 70-80s B Action movies, and Blops 2 is basically an big ass episode of future weapons (most are real guns just not actually used on the battlefield except in elite units)
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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yem69420 posted...
it kinda is, at least BLOPS 1 and 2. BLOPS 1 had all the cool guns from 70-80s B Action movies, and Blops 2 is basically an big ass episode of future weapons (most are real guns just not actually used on the battlefield except in elite units) Movies (especially ones from the 70s and 80s) generally don't care about having realistic reloads either. Just because the guns are real doesn't mean they're going for an exact simulation. It's like complaining about the cars not behaving realistically in the Fast and the Furious franchise.
Kind Regards,
Darmik |
Darmik posted...
yem69420 posted...it kinda is, at least BLOPS 1 and 2. BLOPS 1 had all the cool guns from 70-80s B Action movies, and Blops 2 is basically an big ass episode of future weapons (most are real guns just not actually used on the battlefield except in elite units) It is easily correctable, whereas Fast and Furious just does it to be over the top. They could pay me a couple of grand a year and all of their gun animations would be f***in spot on. Even if it was a post-1986 nfa item I've never shot myself (or the semi auto variant, which I've shot A LOT of these guns, from SCAR's to Makarov pistols to the HK MR556A1(civilian M27 IAR). I could you tube it, so could the people at activision that get paid a s***load of money to do it also.
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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iosifsvoboda posted...
Personally I'd prefer realistic recoil over realistic magazines. there are games like that, just on PC BF4 has pretty good recoil, but not so much that a full auto is uncontrollable in most cases. I've shot a Glock 18 and believe me that thing is about useless unless you know how to train yourself to shoot 3-4 round bursts. Seeing that chick in Transporter 2 work 2 of them at the same time and shooting them like 22 pistols is very lol worthy. Most full auto's really are useless unless you're using them against like a crowd of people coming at you and you want them to get back. The military hardly ever uses 3rd burst or full auto in assault rifles. Easiest gun I've shot in full auto was an MP5 with a HUGE suppressor on the end which knocked down the recoil a lot. Also shooting subsonic ammo. Was easier to shoot than a full auto ruger 10/22 imo
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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yem69420 posted...
They could pay me a couple of grand a year and all of their gun animations would be f***in spot on. Even if it was a post-1986 nfa item I've never shot myself (or the semi auto variant, which I've shot A LOT of these guns, from SCAR's to Makarov pistols to the HK MR556A1(civilian M27 IAR). I could you tube it, so could the people at activision that get paid a s***load of money to do it also. What's your animation experience?
Kind Regards,
Darmik |
Darmik posted...
yem69420 posted...They could pay me a couple of grand a year and all of their gun animations would be f***in spot on. Even if it was a post-1986 nfa item I've never shot myself (or the semi auto variant, which I've shot A LOT of these guns, from SCAR's to Makarov pistols to the HK MR556A1(civilian M27 IAR). I could you tube it, so could the people at activision that get paid a s***load of money to do it also. I meant as a consultant. Not actually making the animations. My dream job would be an armorer/firearms consultant in hollywood. To be honest the reason that I got into guns was because of movies. I mean I bought an M9 because of Die Hard/the Killer, M1911 because of pulp fiction/ronin/every other movie.
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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I'd actually like to see an FPS where you don't always magically have a full magazine to swap to and you actually have to properly manage them. Or you could actually hide somewhere and condense partially spent magazines into full ones, but it would take a good chunk of time to do so.
"If the day does not require an AK, it is good." The Great Warrior Poet, Ice Cube
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It's a f***ing game.
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it looks cool
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yem69420 posted...
Darmik posted...yem69420 posted...They could pay me a couple of grand a year and all of their gun animations would be f***in spot on. Even if it was a post-1986 nfa item I've never shot myself (or the semi auto variant, which I've shot A LOT of these guns, from SCAR's to Makarov pistols to the HK MR556A1(civilian M27 IAR). I could you tube it, so could the people at activision that get paid a s***load of money to do it also. If you don't know crap about animation you're not gonna be an animation consultant. How would you consult them exactly? Besides as I said before if they wanted 100% accurate animations they'd do them. But they don't care that much. They're not gonna bother having different reload animations for every gun depending if you had a bullet left in the chamber.
Kind Regards,
Darmik |
DarthAragorn posted...
Because most people don't care How is it that they cared more about the military dog in COD Ghosts being accurate than they do about the weapons themselves, I remember them specifically stating during E3 or whatever that they just scanned an actual dog or something.
ayy lmao ayy lmao || oaml oaml yya yya
ayy lmao ayy lmao || oaml oaml yya yya |
Darmik posted...
They're not gonna bother having different reload animations for every gun depending if you had a bullet left in the chamber. they literally have multiple reload animations depending on if you have bullets in your gun or not. |
This is something that really bothers me about Counter Strike. You rack the slide or pull the charging handle every single time you pull out a gun. So much ammo that would just be wasted if it were modeled accurately.
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Can't remember what game it was, but it was once explained by a dev that there were different types of reloading animations that they could switch on or off as they went along with updates and gun rebalance. Guns with higher ROF would get a more cumbersome reload(pulling the mag, stowing into a pouch, using charging handle to chamber) to offset their overall dps, and slower guns would get fast tactical reloads, where the mag is simply dropped free, with the player using a bolt release or a comically fast hand movement to chamber.
Can't for the life of me remember the game though.
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4/15/1951 - 3/18/2014 "But not forgotten." |
Darmik posted...
If you don't know crap about animation you're not gonna be an animation consultant. How would you consult them exactly? Battlefield does it better than CoD in most cases, which (in BF4) is impressive considering they have like every modern combat weapon known to man. stone posted... Got to love how you excuse other games and tv series and movies for not being realistic, but heaven forbid that one game series you like to do the same. no I mean games that put guns and their exact names in them and even go to the lengths of recording how they sound and everything. TV shows and games that don't really put an emphasis on EOTech's and ACOG's and s*** like that is different. DocileOrangeCup posted... Darmik posted...They're not gonna bother having different reload animations for every gun depending if you had a bullet left in the chamber. and yes they do have "tactical reloads" which is essentially dropping the mag and putting a fresh one in. They could have just made it like a tactical reload, but had a little animation where you press the bolt release, instead of yanking it back again. DifferentialEquation posted... I'd actually like to see an FPS where you don't always magically have a full magazine to swap to and you actually have to properly manage them. Or you could actually hide somewhere and condense partially spent magazines into full ones, but it would take a good chunk of time to do so. Original Rainbow Six was like this (and I believe some of the sequels, I know siege doesn't do it though). They gave you like 3-4 full mags, and if you did more reloading, your mags woudln't be full. Malcrasternus posted... Can't remember what game it was, but it was once explained by a dev that there were different types of reloading animations that they could switch on or off as they went along with updates and gun rebalance. Guns with higher ROF would get a more cumbersome reload(pulling the mag, stowing into a pouch, using charging handle to chamber) to offset their overall dps, and slower guns would get fast tactical reloads, where the mag is simply dropped free, with the player using a bolt release or a comically fast hand movement to chamber. Well it seems that having to yank the charging handle every time you want to reload he M27 in blops 2 is because it makes it take longer. I dunno. Gamer99z posted... This is like complaining about NFS not being realistic enough and that it's trying to be realistic just because it has real cars in it. I expect NFS to be at least accurate about the acceleration and s*** of their cars. And people b****ed when Gran Tourismo 5 didn't have every single dash in it for ever single car correctly. CoD is fantasy land as to actual physics and things like NFS is but I mean a game that makes as much money as these, they could afford a gun nut to tell them what is wrong before the game comes out. Wouldn't take an animator, just someone to show the animators.
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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DifferentialEquation posted...
I'd actually like to see an FPS where you don't always magically have a full magazine to swap to and you actually have to properly manage them. Or you could actually hide somewhere and condense partially spent magazines into full ones, but it would take a good chunk of time to do so. then you want to get a PC and play a sim like Arma
a
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yem69420 posted...
I expect NFS to be at least accurate about the acceleration and s*** of their cars. Lmfao. With the exception of the ones intentionally geared towards more realistic racing not even that much is true. And with Gran Turismo at least that is a legitimate racing simulator and advertises itself as such. CoD isn't a gun simulator and it doesn't pretend to be. The last CoD that even attempted to be somewhat grounded was like MW3
"You need to lay off the peanut-butthurt and u-jelly sandwiches" - Neon Octopus
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Gamer99z posted...
yem69420 posted...I expect NFS to be at least accurate about the acceleration and s*** of their cars. BO2 only makes up like 4 or 5 of their guns. The rest are actually real, or they are prototypes. M27IAR is very much a real gun. I'm just saying, racking a live round out of the chamber, then doing something kinda against what is natural to reload is a little weird. When you reload a pistol in BO2, you use the slide release instead of pulling the slide back (which most 'tactical' people say don't do) but why would you reload a rifle like that, when you gotta pull on it like 6 inches, and at that, if you f*** it up and don't yank hard enough, you'll have to use the damn forward assist to get the bullet up in there? Totally backwards. I liked Far Cry 2 because the guns jammed if you picked them up out of the mud lol that was cool. It was kinda unfair to the AK, considering I have myself dumped an AK in a puddle of mud and fired 31 rounds out of it. I think AK was the most reliable of the guns people dropped though. I miss that multiplayer, it had a map creator and it actually had realistic recoil. Ahead of its time.
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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yem69420 posted...
Gamer99z posted...yem69420 posted...I expect NFS to be at least accurate about the acceleration and s*** of their cars. I don't just mean in terms of the guns themselves I mean in the games as a whole and the tone. They stopped trying to be serious at all.
"You need to lay off the peanut-butthurt and u-jelly sandwiches" - Neon Octopus
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Gamer99z posted...
I don't just mean in terms of the guns themselves I mean in the games as a whole and the tone. They stopped trying to be serious at all. Yeah. I think BO2 is 2027. Ghosts is more "real" feeling than BO2 though. I like Ghost's armory a lot (liked that you could put muzzle breaks and compensators on guns), too bad it wasn't a very good game (aside from the single player being pretty good and the Safeguard missions). The annoying thing I remember about the guns in ghosts is that the mags would drop without any animation for pressing a mag release. Matter of fact, is there ever any animation for mag releases during reloads in CoD?
psn, steam id: yem69420 origin id: yemman 360/xbone gt/uplay: cjpitt1985
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yem69420 posted...
I actually think AW did that with some of the fast reloads on the LMGs |
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